So, I’ve put up a new version of the static scene game today, based in my hometown of Spokane, Washington. It’s still just shooting random zombies that come your way, but the scenery is different, and it’s a much better lead into where the game is going graphically – extensive use of free Google Maps assets to create a game where you get to play in actual locations.
You won’t really notice all that much new stuff in the gameplay; unfortunately, much of the work I’ve been doing has been related to the back-end stuff, and most of that work has been put into the database backend of the stand-alone game. However, obviously I’m starting to get new assets in, and starting to work on level design. Hopefully, this weekend will bring about a new test, one that plays much more like a first-person shooter (one that’s also much more fun…).
That said, the most easy thing to notice is the addition of new study options. If you have any lists of things you want to study, please e-mail them to alan@openchord.org!
