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We're going to the Penny Arcade Expo in Seattle, September 3-5!

- 24 August 2010 -

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We're really sorry, but there might be a resistor in your kit that needs replacing. Send us an e-mail, and we'll either send you the proper resistor for free, or send us your kit and we'll swap it out, and pay your postage. There's more details about what's wrong on the blog.

- 05 May 2010 -

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  • 07Apr

    After a few weeks of being on the East Coast, I’m finally back in Spokane, ready to start doing more hardcore engineering (and taxes.)! Right now, our Xbox 360 is Red Ringed, but I’m fixing that tomorrow; however, things aren’t looking so hot for Xbox support right now – nobody it seems has been able to get anything near working. Instead, everyone making arcade sticks and the like have just been ripping out the PCB from an existing controller and interfacing with that – since guitar controllers are at least $20 each, and a lot of plastic, it seems pretty expensive and wasteful to be ripping up whole controllers just for a little chip.. If it comes down to that, though, we’ll go ahead and make some instructions for how to add Xbox 360 support in such a way.

    That said, we’re also looking at getting an oscilloscope to check out and see if we can maybe send the proper signals to the Xbox – we’ll let you know how that one goes, but judging from the seeming lack of 3rd party Chinese controllers, it doesn’t look particularly promising, unfortunately.
    As a side note, if anyone is interested in having a PlayStation2 compatible guitar, let us know. It’s something that we were working on, but couldn’t figure out; however, I’m starting up a project with Kellbot, working to integrate our boards with her awesome Katamari Ball, so since I’ll be dusting off that PS2 code, I’m wondering how much effort we should be putting into getting it to work for the guitar as well?

    Posted by admin @ 3:10 am

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